Simply put, asynchronous processing is a mechanism that allows other processes to continue running while waiting for a specific task to complete. Unity executes the necessary processes within a single ...
NuLua (pronounced like "new Lua") is a new Lua library for .NET / Unity. It provides common abstractions for using Lua from C#, as well as bindings and high-level APIs for each runtime. Caution This ...
“I don't know how far the process has run.” These things happen often. When that happens, the thing to check is the Console window. Last time, I explained Debug.Log, Debug.LogWarning, Debug.LogError, ...
For technical details, see blog post: UniTask v2 — Zero Allocation async/await for Unity, with Asynchronous LINQ For advanced tips, see blog post: Extends UnityWebRequest via async decorator pattern — ...
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