Simply put, asynchronous processing is a mechanism that allows other processes to continue running while waiting for a specific task to complete. Unity executes the necessary processes within a single ...
When you want to create time-delayed processing in Unity, you often use coroutines. Normal functions execute from top to bottom all at once. Coroutines are created by setting the return type to ...
UniRx (Reactive Extensions for Unity) is a reimplementation of the .NET Reactive Extensions. The Official Rx implementation is great but doesn't work on Unity and has issues with iOS IL2CPP ...
The "Unity Support" plugin adds specific functionality for the Unity game engine to ReSharper and Rider. Rider is JetBrains' cross platform .NET IDE, based on ReSharper and the IntelliJ Platform. It ...
In the last few years the field of Virtual Reality (VR) has experienced significant growth through the introduction of low-cost VR devices to the mass market. However, VR has been used for many years ...